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Minor PC Update Datum: 16.02.2012

Dice kündigt Patch an:

 
We are releasing a minor PC update that aims to improve general performance and stability and solve some reproducible crash issues. The update also includes support for the upcoming Intel “Ivy Bridge” product line and performance improvements on AMD Radeon 7xxx series graphics cards
.
List of issues fixed:


Support for Intel’s new Ivy Bridge product line (as yet unreleased)

Fixes for two reproducible client crashes:
Operation Firestorm- Conquest Large – Fixed a client crash when users spawn in certain vehicles.

Canals - Rush – Fixed a client crash at the 2nd set of mcoms if the player drives a vehicle into the vicinity of the exploding rocket battery.

AMD Radeon 7xxx series performance improvements

This minor fix is releasing on the 14th February, 8AM UT. This download will be via Origin.


We would also like to inform the community that we have several ongoing developments with regards to balance and gameplay, performance, stability and the overall feature set that will be announced in the coming weeks.
 
Quelle BF3 Battlelog:

Verfasst von: worlord
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Bestätigte Fixes die in naher Zukunf behoben werdenDatum: 03.03.2012

Interessante News, wobei ich schockiert bin, dass es hier so eine lange Liste an Fixes gibt.

Hier ein kurzer Auszug:

-Players should no longer take fall damage from short falls.
-Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.
-Fixed some situations that would unintentionally make a player unrevivable.
-Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.
-Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
-Spawn protection will no longer be canceled by the player looking around.
-Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.
-Increased the inaccuracy and recoil added when a player is fully suppressed.
-Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.
-Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.
-Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.
-Attempting to Crouch (like Prone) will now properly interrupt Sprint.
-Increased the effectiveness of Suppression Resist Specialization.
-Parachutes now respond to turn and throttle inputs more quickly.
-Switching from primary weapons to sidearms and back now takes less time.
-Increased the effectiveness of explosive resistance.
-Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.
-The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.
-Fixed several issues with vaulting objects, especially for thin railings.
-The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.
-CRAM weapons on Carriers now count towards stationary weapon awards.

VEHICLE FIXES:


-The A10 properly gives Jet score again.
-Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
-Increased the damage the MBT's primary weapon does to the front and side armor of other main battle tanks. Primarily this means 1 less shot to the front, and very good hits to the side can result in a 1 hit to disable.
-Slightly reduced the repair speed of the repair tool.
-Increased the damage done by TOW weapons to armored vehicles.
-Increased the rate of fire and minimum damage of the Coax HMG.
-Increased the damage mounted gunner .50cal HMGs do at long range.
-Increased the power of the repair tool when killing soldiers or destroying vehicles slightly.
-Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets. This applies to all locking weapons and Laser Designators.
-Increased the damage of the Javelin and Air to Ground missiles against laser designated targets.
-Javelin missiles fired without Laser targeting now do more damage to the side and rear of MBTs.
-Slightly reduced the locking time of all weapons vs Laser Designated targets.
-Laser Guided missiles can now be distracted by Flares.
-Increased the locking distance for AGM Missiles for Jets when locking on laser designated targets.
.........

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die ganze Liste im Forum:

http://www.man-clan.at/forum/index.php?page=Thread&threadID=175


Verfasst von: worlord
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Diablo III - Release Date 17. April? Wahr oder Fake?Datum: 04.03.2012

An die MAN-Community,

es sind anscheinend Informationen von Blizzard Italien durchgesickert, dass das Erscheinungsdatum der 17. April sein soll, wobei diese informationen immer noch mit Vorsicht zu geniesen sind.

 

 

Hier der entsprechende Post:

http://diablo3.gamona.de/2012/03/03/diablo-3-release-date-leak/

 

Interne Umfrage, zwecks Vorbestellung:

http://www.man-clan.at/forum/index.php?page=Thread&threadID=176


Verfasst von: worlord
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Diablo 3 Release Date 15.05.2012Datum: 15.03.2012

Das Böse ist zurück ab 15.05.2012!

DIABLO 3

http://eu.battle.net/de/int?r=d3

Release Date 15.05.2012

Hier findet ihr noch mehr News rundum Diablo III

http://diablo3.gamona.de/


Verfasst von: worlord
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